Nvidia works on “4D” Light-Field VR headset

Nvidia Stanford VR headset

Nvidia and Stanford University work together on a new kind of virtual reality headset using Light-Field technology. It’s supposed to reduce motion-sickness drastically.

Do you remember our article on Stanfords research of a new type of Light-Field display for VR headsets? According to fudzilla.com, they cooperate with Nvidia working on a completely new VR headset using this very technology.

Basically, with todays VR headsets your eyes focus on the display rather than the actual picture, which results in motion-sickness. This might change with the work of Nvidia and Stanford, who have now revealed their approach: early prototypes use two displays separated by 5 millimetres. Thereby the headsets send entire “4D” images so that each eye can naturally disseminate focus between objects that are nearby and further away.


However, yet the prototypes do only provide resolutions of 640×800 pixels per eye, which simply does not result in great VR experiences. Good thing is, they are able to and, most likely, will change LCD panels for the better. A consumer product may be possible in three to five years, so they say.

What do you think about Nvidia and Stanford working together on this VR headset?